I think that’s what’s interesting universally, because I don’t think that’s uniquely German. There was always a segment of the population who were “winners” in an oppressive regime, and they were willing to look past what the ramifications were to the other parts of the population. Yes, but that was true for Nazi Germany as well. Was it important for you guys to show a version of America with some of the white supremacist attitudes that already exist in the country empowered by the Nazis? The Klan robes, like I said, or the woman talking about the slaves she’s putting up for sale. You have Americans walking around in that scene who are pretty sympathetic and on-board with Nazi ideology.
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It might have been the first level we knew we were going to put into the game.
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It’s something we spent a lot of time thinking about. Was it important to you guys to address the true realities of Nazism?įor sure, I think that whole level was our… it was really important for us to show what mainstreet America looked like after the Nazis had taken over. You have people casually walking around in Klan robes. You are addressing aspects of Nazi ideology in this game that gets left out in a lot of other adaptations. Or at least it is if you want to deal with those topics in some serious manner. But we always wanted to make… we are making a game about Nazis and Nazi ideology, so on some foundational level it is a political game.
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It’s not something that has any real bearing on the game, because the game isn’t a commentary on current topics. I don’t know, it’s an unexpected development for sure. So, over the past few months, what was the reaction to the team to all that, given that you’re handling a surprisingly relevant topic right now? Obviously you were not expecting to be releasing a game about Nazism in America in the midst of our current political climate. So it’s very gratifying to do a sequel because we seeded so much stuff in the first game that we can build upon now. We always envisioned it as a trilogy, and when we were making the first game we had an idea of where we’d take the sequels.